COURSE INFORMATION
Course Title: COMPUTER ANIMATION
Code Course Type Regular Semester Theory Practice Lab Credits ECTS
ECE 324 C 99 3 0 0 3 6
Language: English
Compulsory/Elective: Elective
Classroom and Meeting Time:
Course Description: The goal of this course is to introduce the students to the learning and use of Java3D in Java Eclipse as the programming language to build virtual reality scenes. It shall be given: (i) a clear summary of the media virtual reality, including Java3D in Java Eclipse technology, which is necessary for producing visual effects; and also (ii) the background for designing and programming Java3D scenes providing animation and user interaction.
Course Objectives: Overcoming practical knowledge in areas of 3D modeling and computer animation.
COURSE OUTLINE
Week Topics
1 Introduction, terms, terminology of computer animation. Condition of media, basic color mods (RGB, HSV, CMYK), input/output video devices. Polygonal representation of 3D objects, basic modeling, model construction from primary shapes
2 Maya driver interface, organization of algorithmic nodes, improving working environment, additional modules, 3D system of coordination and its inner transformations, transformations (rotation, translation, scaling), view transformations, clip planes
3 NURBS modeling, curves and surfaces, materialization technology. Scene modeling, materialization of complex contents, texture mapping, texture bump
4 Computer animation technologies, motion, timing, extreme technology, key frame animation
5 Computer animation technologies, motion, timing, extreme technology, key frame animation
6 Virtual space and time, complex dynamic form organization, connecting technologies and moving dependency, deformation. Lighting 1 – digital light sources and material attributes (building, setting, control and managing), light and lighting basics, lighting artifacts
7 Lighting, light atmosphere, advanced lighting of digital space, OSP, professional lighting. Visual language grammar, plans, angles, frames, timing, waiting. Computer animation directing. Camera animation
8 Midterm
9 Rendering, picture finalization technology, Maya’s rendering algorithms, control and managing of process of finalization, raytrace rendering basics, anti-aliasing
10 Rendering, artistic aspects of rendering, types of rendering (photorealistic and plastic-idealistic rendering), output formats, network rendering
11 Advanced technologies of computer animation 1 – procedural animation, dynamics, simulation.
12 Advanced technologies of computer animation 2 – articulated structures animation, inverse kinematics, skeleton and skinning technology
13 Advanced technologies of computer animation 2 – articulated structures animation, inverse kinematics, skeleton and skinning technology
14 Review
Prerequisite(s): None
Textbook: The Art of Maya
Other References:
Laboratory Work:
Computer Usage:
Others: No
COURSE LEARNING OUTCOMES
1 Students will be able to individually or in teamwork realize complex projects in area of intermediate technical level of computer animation.
COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution)
No Program Competencies Cont.
Bachelor in Electronics and Digital Communication Engineering (3 years) Program
1 Engineering graduates with sufficient theoretical and practical background for a successful profession and with application skills of fundamental scientific knowledge in the engineering practice. 4
2 Engineering graduates with skills and professional background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations 4
3 Engineering graduates with the necessary technical, academic and practical knowledge and application confidence in the design and assessment of machines or mechanical systems or industrial processes with considerations of productivity, feasibility and environmental and social aspects. 4
4 Engineering graduates with the practice of selecting and using appropriate technical and engineering tools in engineering problems, and ability of effective usage of information science technologies. 5
5 Ability of designing and conducting experiments, conduction data acquisition and analysis and making conclusions. 3
6 Ability of identifying the potential resources for information or knowledge regarding a given engineering issue. 4
7 The abilities and performance to participate multi-disciplinary groups together with the effective oral and official communication skills and personal confidence. 3
8 Ability for effective oral and official communication skills in foreign language. 1
9 Engineering graduates with motivation to life-long learning and having known significance of continuous education beyond undergraduate studies for science and technology. 3
10 Engineering graduates with well-structured responsibilities in profession and ethics. 1
11 Engineering graduates who are aware of the importance of safety and healthiness in the project management, workshop environment as well as related legal issues. 2
12 Consciousness for the results and effects of engineering solutions on the society and universe, awareness for the developmental considerations with contemporary problems of humanity. 2
COURSE EVALUATION METHOD
Method Quantity Percentage
Homework
4
5
Midterm Exam(s)
1
20
Project
1
20
Final Exam
1
40
Total Percent: 100%
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
Activities Quantity Duration(Hours) Total Workload(Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 5 80
Hours for off-the-classroom study (Pre-study, practice) 16 2 32
Mid-terms 1 8 8
Assignments 4 5 20
Final examination 1 10 10
Other 0
Total Work Load:
150
Total Work Load/25(h):
6
ECTS Credit of the Course:
6