COURSE INFORMATION
Course Title: COMPUTER GRAPHICS
Code Course Type Regular Semester Theory Practice Lab Credits ECTS
CEN 336 C 5 2 2 0 3 6
Academic staff member responsible for the design of the course syllabus (name, surname, academic title/scientific degree, email address and signature) NA
Main Course Lecturer (name, surname, academic title/scientific degree, email address and signature) and Office Hours: Dr. Carlo Ciulla cciulla@epoka.edu.al , Thursdays 11am - 12pm, 1pm - 3pm; Fridays 10am - 12pm;
Second Course Lecturer(s) (name, surname, academic title/scientific degree, email address and signature) and Office Hours: NA
Teaching Assistant(s) and Office Hours: NA
Language: English
Compulsory/Elective: Elective
Study program: (the study for which this course is offered) Bachelor in Software Engineering (3 years)
Classroom and Meeting Time: CEN 336 - Thursdays 8.45am - 10.30am; Fridays 12.45pm - 14.30pm;
Code of Ethics: Code of Ethics of EPOKA University
Regulation of EPOKA University "On Student Discipline"
Attendance Requirement: Mandatory
Course Description: Introduction to concepts in computer graphics, techniques in two- and three-dimensional graphics. Animation and interaction techniques. The course offers assignments aimed to practice the utilization in synchrony of the ANSI C/ Visual C++/ OpenGL computer programming languages.
Course Objectives: By completion of this course students are expected to know how to model a raster display and implement 2D-3D transformations such as translation, scaling, shearing, rotation, and affine transformations. They are also expected to understand and be able use implement Surface shading, ray tracing and texture mapping in openGL.
BASIC CONCEPTS OF THE COURSE
1 Primitive
2 Rotations & Translations
3 Animation
4 Interactive Graphics
5 Color Animation
6 ViewPort
7 Projection Systems
8 C programming language
9 Ray Tracing
10 Matrices
COURSE OUTLINE
Week Topics
1 General introduction to computer graphics
2 Fundamental problems and computational approaches in computer graphics
3 Line drawing algorithms and triangle rasterization algorithms
4 Matrices and transformation matrices
5 Matrices and transformation matrices
6 Interactive Graphics
7 Program Animation
8 Midterm
9 Program Interaction
10 Program Interaction
11 Ray tracing
12 Ray tracing
13 Color Animation
14 Case studies and class summary
Prerequisite(s): C language computer programming
Textbook(s): Dave Shreiner (2010). OPEN GL Programming Guide 7th edition. The Official Guide to Learning Open GL, Versions 3.0 and 3.1. The Khronos OPENGL ARB Working Group.
Additional Literature:
Laboratory Work: Yes
Computer Usage: Yes
Others: No
COURSE LEARNING OUTCOMES
1 Know how to model a raster display and the color space
2 Implement primitive drawing
3 Implement primitive animation
4 Model and implement 2D and 3D transformations such as translation, scaling, shearing, rotation
5 Affine transformations, model and implement Surface shading, ray tracing and texture mapping in openGL
6 Interactive Graphics
7 Program Animation
8 Color Animation
9 Program Interaction
10 Programming
COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution)
No Program Competencies Cont.
Bachelor in Software Engineering (3 years) Program
1 Engineering graduates with sufficient theoretical and practical background for a successful profession and with application skills of fundamental scientific knowledge in the engineering practice. 4
2 Engineering graduates with skills and professional background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations 4
3 Engineering graduates with the necessary technical, academic and practical knowledge and application confidence in the design and assessment of machines or mechanical systems or industrial processes with considerations of productivity, feasibility and environmental and social aspects. 5
4 Engineering graduates with the practice of selecting and using appropriate technical and engineering tools in engineering problems, and ability of effective usage of information science technologies. 5
5 Ability of designing and conducting experiments, conduction data acquisition and analysis and making conclusions. 4
6 Ability of identifying the potential resources for information or knowledge regarding a given engineering issue. 4
7 The abilities and performance to participate multi-disciplinary groups together with the effective oral and official communication skills and personal confidence. 5
8 Ability for effective oral and official communication skills in foreign language. 4
9 Engineering graduates with motivation to life-long learning and having known significance of continuous education beyond undergraduate studies for science and technology. 5
10 Engineering graduates with well-structured responsibilities in profession and ethics. 4
11 Engineering graduates who are aware of the importance of safety and healthiness in the project management, workshop environment as well as related legal issues. 4
12 Consciousness for the results and effects of engineering solutions on the society and universe, awareness for the developmental considerations with contemporary problems of humanity. 4
COURSE EVALUATION METHOD
Method Quantity Percentage
Homework
10
1
Midterm Exam(s)
1
20
Project
1
15
Quiz
2
5
Final Exam
1
40
Attendance
5
Total Percent: 100%
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
Activities Quantity Duration(Hours) Total Workload(Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 1 16
Mid-terms 1 18 18
Assignments 4 7 28
Final examination 1 30 30
Other 1 10 10
Total Work Load:
150
Total Work Load/25(h):
6
ECTS Credit of the Course:
6
CONCLUDING REMARKS BY THE COURSE LECTURER

This section should be completed after the end of the semester