EPOKA UNIVERSITY
FACULTY OF ARCHITECTURE AND ENGINEERING
DEPARTMENT OF COMPUTER ENGINEERING
COURSE SYLLABUS
2022-2023 ACADEMIC YEAR
COURSE INFORMATIONCourse Title: USER INTERFACE DESIGN |
Code | Course Type | Regular Semester | Theory | Practice | Lab | Credits | ECTS |
---|---|---|---|---|---|---|---|
CEN 342 | C | 6 | 2 | 2 | 0 | 3 | 6 |
Academic staff member responsible for the design of the course syllabus (name, surname, academic title/scientific degree, email address and signature) | NA |
Main Course Lecturer (name, surname, academic title/scientific degree, email address and signature) and Office Hours: | Assoc.Prof.Dr. Alda Kika akika@epoka.edu.al , N/A |
Second Course Lecturer(s) (name, surname, academic title/scientific degree, email address and signature) and Office Hours: | NA |
Teaching Assistant(s) and Office Hours: | NA |
Language: | English |
Compulsory/Elective: | Compulsory |
Study program: (the study for which this course is offered) | Bachelor in Software Engineering (3 years) |
Classroom and Meeting Time: | N/A |
Code of Ethics: |
Code of Ethics of EPOKA University Regulation of EPOKA University "On Student Discipline" |
Attendance Requirement: | N/A |
Course Description: | This course aims to teach about the importance of the human-computer interface in software design and development. |
Course Objectives: | The objective of this course is to teach students how to design usable and effective user interfaces by: • enabling students to design software interfaces that are appropriate for intended users and represent user needs • enabling students to evaluate objectively the usability of a software interface • providing students a variety of interface design principles and strategies |
BASIC CONCEPTS OF THE COURSE
|
1 | Usability |
2 | Interaction design |
3 | Human centered design |
4 | User interface |
5 | User interface design |
6 | Accessibility |
7 | Evaluation |
8 | Prototypes |
9 | User experience |
COURSE OUTLINE
|
Week | Topics |
1 | Introduction to User Interface Design. Introduction. Usability Goals and Measures. Usability Motivations. Goals of this profession (Shneiderman et al., 2018, pp. 26-44) What Is Interaction Design? The User Experience. Understanding Users. Accessibility and Inclusiveness. Usability and User Experience Goals (Sharp et al, 2019, pp. 9-23) |
2 | Human Abilities. Universal Usability. Visual channel. Auditory channel. Haptic channel. Movement. Memory: sensory memory,short-term (working) memory, long-term memory. (Dix et al, 2004, pp.12- 38 ) Variations in Physical Abilities and Physical Workplaces. Diverse Cognitive and Perceptual Abilities. Personality Differences. Cultural and International Diversity. Users with Disabilities. Older Adult Users. Children. Accommodating Hardware and Software Diversity. (Shneiderman et al., 2018, pp. 58-75) |
3 | Understanding and Conceptualizing Interaction. Cognitive aspects. Conceptualizing Interaction. Conceptual Models. Interface Metaphors. Interaction Types. Paradigms, Visions, Theories, Models, and Frameworks. (Sharp et al, 2019, pp. 69-95) What Is Cognition? Cognitive Frameworks (Sharp et al, 2019, pp. 101-132) |
4 | Guidelines, Principles, and Theories. Introduction. Guidelines. Principles. Theories (Shneiderman et al., 2018, pp. 81-115) |
5 | Teams present project idea |
6 | The Design Process. Organizational Support for Design. The Design Process. Design Frameworks. Design Methods. Design Tools. Practices, and Patterns. Social Impact Analysis. Legal Issues (Shneiderman et al., 2018, pp. 126-160) |
7 | Data Gathering. Five Key Issues. Data Recording. Interviews. Questionnaires. Observation. Choosing and Combining Techniques (Sharp et al, 2019, pp. 259-301) |
8 | Requirements. Different kinds of requirements. Data Gathering for Requirements. Bringing Requirements to Life: Personas and Scenarios. Capturing Interaction with Use Cases. (Sharp et al, 2019, pp. 385-416) |
9 | Prototyping. Conceptual Design. Concrete Design. Generating Prototypes. Construction (Sharp et al, 2019, pp. 421-463) |
10 | Evaluation. Introduction. Usability Testing. Conducting Experiments. Field Studies. Inspections: Heuristic Evaluation and Walk-Throughs. Analytics and A/B testing. Predictive Models (Sharp et al, 2019, pp. 523-577) |
11 | Direct manipulation and Immersive Environments. Fluid Navigation. What Is Direct Manipulation? Some Examples of Direct Manipulation. 2-D and 3-D Interfaces. Teleoperation and Presence. Augmented and Virtual Reality. Navigation by Selection. Small Displays. Content Organization. Audio Menus Form Fill-in and Dialog Boxes (Shneiderman et al., 2018, pp. 229-264, pp 272-304) |
12 | Devices. Keyboards and Keypads. Pointing Devices. Displays. (Shneiderman et al., 2018, pp. 337-378) |
13 | Advancing the User Experience. Display Design. View (Window) Management. Animation. Webpage Design. Color. Nonanthropomorphic Design. Error Messages. (Shneiderman et al., 2018, pp. 425-459) |
14 | Projects presentation |
Prerequisite(s): | None |
Textbook(s): | Shneiderman, B., Plaisant, C., Cohen, M. and Jacobs, S. (2018). Designing the User Interface: Strategies for Effective Human-Computer Interaction. (6th edition). Pearson Sharp, H., Rogers, Y. and Preece, J. (2019). Interaction Design: Beyond Human-Computer Interaction (5th edition). Wiley. |
Additional Literature: | Dix, A., Finlay J., Abowd D. G., Beale R. (2004). Human-computer Interaction. (3rd edition). Pearson Education. |
Laboratory Work: | yes |
Computer Usage: | yes |
Others: | No |
COURSE LEARNING OUTCOMES
|
1 | At the end of the course students should be able to understand the definitions and foundations of the HCI domain. |
2 | The students should be able to apply the methods to study a human user population. |
3 | The students should be able to use user-centered techniques, tools and principles for designing usable interfaces and interactive solutions. |
4 | The students should be able to evaluate user interfaces by using different evaluation methods. |
COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution) |
No | Program Competencies | Cont. |
Bachelor in Software Engineering (3 years) Program | ||
1 | Engineering graduates with sufficient theoretical and practical background for a successful profession and with application skills of fundamental scientific knowledge in the engineering practice. | 5 |
2 | Engineering graduates with skills and professional background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations | 4 |
3 | Engineering graduates with the necessary technical, academic and practical knowledge and application confidence in the design and assessment of machines or mechanical systems or industrial processes with considerations of productivity, feasibility and environmental and social aspects. | 5 |
4 | Engineering graduates with the practice of selecting and using appropriate technical and engineering tools in engineering problems, and ability of effective usage of information science technologies. | 3 |
5 | Ability of designing and conducting experiments, conduction data acquisition and analysis and making conclusions. | 3 |
6 | Ability of identifying the potential resources for information or knowledge regarding a given engineering issue. | 3 |
7 | The abilities and performance to participate multi-disciplinary groups together with the effective oral and official communication skills and personal confidence. | 5 |
8 | Ability for effective oral and official communication skills in foreign language. | 3 |
9 | Engineering graduates with motivation to life-long learning and having known significance of continuous education beyond undergraduate studies for science and technology. | 5 |
10 | Engineering graduates with well-structured responsibilities in profession and ethics. | 3 |
11 | Engineering graduates who are aware of the importance of safety and healthiness in the project management, workshop environment as well as related legal issues. | 1 |
12 | Consciousness for the results and effects of engineering solutions on the society and universe, awareness for the developmental considerations with contemporary problems of humanity. | 5 |
COURSE EVALUATION METHOD
|
Method | Quantity | Percentage |
Homework |
2
|
10
|
Project |
1
|
30
|
Quiz |
1
|
10
|
Final Exam |
1
|
35
|
Attendance |
5
|
|
Total Percent: | 100% |
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
|
Activities | Quantity | Duration(Hours) | Total Workload(Hours) |
Course Duration (Including the exam week: 16x Total course hours) | 16 | 4 | 64 |
Hours for off-the-classroom study (Pre-study, practice) | 20 | 2 | 40 |
Mid-terms | 0 | ||
Assignments | 2 | 10 | 20 |
Final examination | 1 | 26 | 26 |
Other | 0 | ||
Total Work Load:
|
150 | ||
Total Work Load/25(h):
|
6 | ||
ECTS Credit of the Course:
|
6 |
CONCLUDING REMARKS BY THE COURSE LECTURER
|
This is a fundamental course which requires intensive engagement of students in both theoretical and practical studies. |