COURSE INFORMATION
Course Title: COMPUTER ANIMATION-II
Code Course Type Regular Semester Theory Practice Lab Credits ECTS
ECE 345 B 99 3 0 0 3 5
Language: English
Compulsory/Elective: Elective
Classroom and Meeting Time:
Course Description: -
Course Objectives: Students study advanced technologies of computer animation and their technical implementation in individual or team professional circumstances
COURSE OUTLINE
Week Topics
1 Visual simulation of natural phenomena. The introdution lecture – algorithmic simulation systems, technological, historical and developing aspects.
2 Procedural modeling and animation, simulation od looks, moves, behaviour and belonging.
3 Object and composite simulation. Technological and creative requirements for simulation.
4 Professional multidisciplinary environment and organization. Exchange of content. Network and hierarchical cooperation.
5 Advanced techniques of modeling, procedural modeling, modeling for deform animation. Subdivision surfaces, multiresolution surfaces, patch modeling, tessellation of curved surfaces. Simulation: shading, procedural maps, multi-layer maps, „toon-look“, simulation of skin and fur, photorealistic and fictional look, rendering.
6 Movement simulation: mechanics and dynamics of movement, soft and stiff bodies, forces, collision and interaction, integral and composite rendering.
7 Dynamics of particles, creating the system of particles, control of expansion and movement, forces and interaction, instantiation of particles.
8 Midterm
9 Procedural animation, simulation of behaviour: clothing simulation system, clothing design, giving visual and physical features, simulation technology. External simulation technologies of hair, clothing and soft bodies, forces and deformations, interaction and rendering.
10 Advanced rendering technologies, raytrace, photons, global illumination, image-based rendering.
11 Natural phenomena simulation: creation and animation of ocean by fluids, ocean rendering, control of paddle and ship trail, ocean rendering and compositing.
12 Natural phenomena simulation: creation and animation of clouds by fluids, control of attributes and shapes, cloud rendering and compositig.
13 Natural phenomena simulation: creation and animation of thunders, flames and explosions, rendering, desiging of space and stars, compositing effect, procedural animation.
14 Post-processing in making of visual simulation of natural phenomena, Z-channel, color c hannel, alpha channel
Prerequisite(s):
Textbook: George Maestry, Digital character animation2 vol. 2, New Riders Publishing
Other References:
Laboratory Work:
Computer Usage:
Others: No
COURSE LEARNING OUTCOMES
1 Students will be able to individually or in teamwork realize complex projects in area of intermediate technical level of computer animation.
COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution)
No Program Competencies Cont.
Bachelor in Electronics and Digital Communication Engineering (3 years) Program
1 Engineering graduates with sufficient theoretical and practical background for a successful profession and with application skills of fundamental scientific knowledge in the engineering practice. 5
2 Engineering graduates with skills and professional background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations 4
3 Engineering graduates with the necessary technical, academic and practical knowledge and application confidence in the design and assessment of machines or mechanical systems or industrial processes with considerations of productivity, feasibility and environmental and social aspects. 5
4 Engineering graduates with the practice of selecting and using appropriate technical and engineering tools in engineering problems, and ability of effective usage of information science technologies. 5
5 Ability of designing and conducting experiments, conduction data acquisition and analysis and making conclusions. 3
6 Ability of identifying the potential resources for information or knowledge regarding a given engineering issue. 4
7 The abilities and performance to participate multi-disciplinary groups together with the effective oral and official communication skills and personal confidence. 3
8 Ability for effective oral and official communication skills in foreign language. 1
9 Engineering graduates with motivation to life-long learning and having known significance of continuous education beyond undergraduate studies for science and technology. 3
10 Engineering graduates with well-structured responsibilities in profession and ethics. 1
11 Engineering graduates who are aware of the importance of safety and healthiness in the project management, workshop environment as well as related legal issues. 3
12 Consciousness for the results and effects of engineering solutions on the society and universe, awareness for the developmental considerations with contemporary problems of humanity. 3
COURSE EVALUATION METHOD
Method Quantity Percentage
Midterm Exam(s)
1
20
Project
1
20
Laboratory
3
10
Final Exam
1
30
Total Percent: 100%
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
Activities Quantity Duration(Hours) Total Workload(Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 2 32
Mid-terms 1 10 10
Assignments 1 20 20
Final examination 1 15 15
Other 0
Total Work Load:
125
Total Work Load/25(h):
5
ECTS Credit of the Course:
5