COURSE INFORMATION
Course Title: DIGITAL GRAPHICS II
Code Course Type Regular Semester Theory Practice Lab Credits ECTS
ARCH 218 C 4 3 0 0 3 3
Academic staff member responsible for the design of the course syllabus (name, surname, academic title/scientific degree, email address and signature) Dr. Ina Dervishi iosmani@epoka.edu.al
Main Course Lecturer (name, surname, academic title/scientific degree, email address and signature) and Office Hours: M.Sc. Teuta Kodra tkodra@epoka.edu.al
Second Course Lecturer(s) (name, surname, academic title/scientific degree, email address and signature) and Office Hours: NA
Language: English
Compulsory/Elective: Compulsory
Study program: (the study for which this course is offered) Integrated second cycle study program in Architecture (5 years)
Classroom and Meeting Time: A-126
Teaching Assistant(s) and Office Hours: NA
Code of Ethics: Code of Ethics of EPOKA University
Regulation of EPOKA University "On Student Discipline"
Attendance Requirement: N/A
Course Description: In this class, students will learn advanced modeling techniques, advanced animation, mapping, and advanced lighting. Autodesk 3ds Max Design is Autodesk's premier design visualization platform. It offers world-class, state-of-the-art technology for creating photo-realistic still renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max Design can also work with geometry imported from many other applications. Additionally, the interactive interface and workflow tools of 3ds Max makes the job of design visualization specialists easier. Keeping in view the varied requirements of the students, this course covers a wide range of tools and features. Also covers concepts, and techniques for modelling, texturing, lighting, create 360 panaromic images, create realistic V-ray render, Interactive 3ds max and so on. On the completion of this course, students will be able to create complex 3d scenes, stunning environments and realistic virtual reality experiences.
Course Objectives: The advent of digital tools in the past 20 years has led to a revolution in the way contemporary design practices are conducted. Architects of the modern age are required to be virtuosos at their instruments of production, encompassing analog and digital forms of representation, drawings, and modeling. The broad range of tools available at our disposal has led to diverse approaches regarding the conceptualization, exploration, production, and ultimately representation of architecture. In this mass sea of information overload, it is critical to identify, appropriate, and master the relevant tools of our trade in an efficient manner. This course aims to introduce students to the basic theoretical and practical foundations of digital practice while gaining proficiency with multiple workflows and operational paradigms current in contemporary practice
BASIC CONCEPTS OF THE COURSE
1 RENDER
2 CORONA LIGHT
3 CORONA SUN
4 CORONA MATERIALS
5 CORONA CAMERA
COURSE OUTLINE
Week Topics
1 Introduction
2 Basic 3D modeling with 3ds MAX ( Geometry and shapes)
3 Basic 3D modeling and presentation techniques with 3ds MAX
4 Assembling Project Files, data linking and importing, linking files
5 Advanced 3D modeling in 3ds Max to cover topics of three-dimensional modeling, analysis, strategies for diagrammatic representation, model analysis, and 3ds Max as intermediate platform for workflow integration between various production platforms
6 Advanced rendering and management with plugins CORONA,- scene setup and lighting techniques, material creation and development, camera and scene animation, and production render queuing.
7 Advanced rendering and management with plugins CORONA, scene setup and lighting techniques, material creation and development, camera and scene animation, and production render queuing.
8 Advanced rendering and management with plugins CORONA, scene setup and lighting techniques, material creation.
9 Advanced rendering and management with plugins CORONA, and Max scripts, exterior scene setup and lighting techniques, material creation and development, camera and scene animation, and production render queuing.
10 Advanced rendering and management with plugin CORONA, scene setup and lighting techniques, material creation and development, camera and scene animation, and production render queuing.
11 Advanced rendering and management with plugin CORONA, scene setup and lighting techniques, material creation and development, camera and scene animation, and production render queuing.
12 Advanced rendering and management with plugin CORONA, scene setup and lighting techniques, material creation and development, camera and scene animation, and production render queuing.
13 2D raster/vector graphics workflow integration from production to presentation with Adobe Photoshop.
14 Learning integrated workflows to transfer content between all of the above programs.
Prerequisite(s):
Textbook(s):
Additional Literature:
Laboratory Work:
Computer Usage:
Others: No
COURSE LEARNING OUTCOMES
1 Awareness of a. creative potential of computers and digital media b. the impact of computers on the process of design
2 Understanding of the relationship between movement and space b. the relationship between experience and context c. the relationship between working method and product
3 Understanding of digital media is not an end in itself, it is a means by which to create, study, and experience representations of architectural solutions
4 Ability to create an architectural solution using digital media as a spatial design tool in all phases of design, to utilize specific software packages and transfer files between them c. choose an appropriate working method for a given problem, to synthesize knowledge and skills obtained in previous architectural design studios and courses to decide appropriateness of each design tool for each design task.
COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution)
No Program Competencies Cont.
Integrated second cycle study program in Architecture (5 years) Program
COURSE EVALUATION METHOD
Method Quantity Percentage
Homework
1
0
Midterm Exam(s)
1
20
Project
1
20
Lab/Practical Exams(s)
3
0
Final Exam
1
50
Attendance
10
Total Percent: 100%
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
Activities Quantity Duration(Hours) Total Workload(Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 5 80
Mid-terms 1 3 3
Assignments 5 3 15
Final examination 1 2 2
Other 1 4 4
Total Work Load:
152
Total Work Load/25(h):
6.08
ECTS Credit of the Course:
3
CONCLUDING REMARKS BY THE COURSE LECTURER