EPOKA UNIVERSITY
FACULTY OF ARCHITECTURE AND ENGINEERING
DEPARTMENT OF ARCHITECTURE
COURSE SYLLABUS
COURSE INFORMATIONCourse Title: DIGITAL GRAPHICS II |
| Code | Course Type | Regular Semester | Theory | Practice | Lab | Credits | ECTS |
|---|---|---|---|---|---|---|---|
| ARCH 218 | A | 4 | 3 | 0 | 0 | 3 | 3 |
| Language: | English |
| Compulsory/Elective: | Compulsory |
| Classroom and Meeting Time: | |
| Course Description: | In this class, students will learn advanced modeling techniques, advanced animation, mapping, and advanced lighting. Autodesk 3ds Max Design is Autodesk's premier design visualization platform. It offers world-class, state-of-the-art technology for creating photo-realistic still renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max Design can also work with geometry imported from many other applications. Additionally, the interactive interface and workflow tools of 3ds Max makes the job of design visualization specialists easier. Keeping in view the varied requirements of the students, this course covers a wide range of tools and features. Also covers concepts, and techniques for modelling, texturing, lighting, create 360 panaromic images, create realistic V-ray render, Interactive 3ds max and so on. On the completion of this course, students will be able to create complex 3d scenes, stunning environments and realistic virtual reality experiences. |
| Course Objectives: | Students explore principles of 3-dimencioning and apply them in the creation of 3D computer visualizations using appropriate modeling software. The course is based on the combination of 2 programs – creation the basic 3d model in AutoCAD and finalization of it in 3ds MAX. Emphasize of the course is placed on the creation of accurate models with environment rendered with color, shading and texture mapping. |
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COURSE OUTLINE
|
| Week | Topics |
| 1 | Setting up. WEB resources for AutoCAD. Introduction to the AutoCAD 3d interface. 3d navigation. Standard viewpoints. ViewCube. Navigation with the Wheel. Working with Visual Styles. User and World Coordinate Systems. Moving, rotating and scaling with the gizmos. |
| 2 | Drawing and modifying basic Smooth Solids. Creating Extruded Solids. Extrude using a path or an angle. Drawing Swept, Revolved and Lofted Solids. Boolean operations: union, subtraction, intersection. Slicing of object. Section. |
| 3 | List of 3d editing commands: 3d array, 3d mirror, chamfer and fillet, aligning. Editing solids using Subobjects. Imprinting solids. Pressing or pulling a region. Creating and editing meshes. |
| 4 | Materials and Material Library. Editing of the materials. Scaling the materials. Cameras. Creating lights: point, target and distant light. Rendering of interior using sun. Rendering of interior using photometric sources of light. Creating a Final Rendering. |
| 5 | Setting up. WEB resources for 3ds MAX. Introduction to the 3ds MAX 3d interface. Four viewports. Navigation in the viewports. Main toolbars. Creating splines. 3d objects from splines: modifier Extrude. Lathe and Loft. Visualization of splines. Selection tools, operating tools, mirror. Snaps. |
| 6 | Mid-term. Presentation of project done with AutoCAD |
| 7 | Standard primitives. Extended primitives. NURBS curves and surfaces. |
| 8 | Parameter Modifiers: Bend, Taper, Twist, Shell, Slice, Wave, Noise. Boolean operations. |
| 9 | Editable mesh and editable poly. Tools and techniques. |
| 10 | Geometrical 3d objects with parameters: Door, Window, Wall, Railing, Stair, Foliage. Import 2d and 3d objects to the scene. |
| 11 | Materials and Textures. Material editor. Architectural materials. Creating a new material. Tiling. Texturing with bitmap files. Map scaler. UVW mapping. Billboards. |
| 12 | Standard lights. Light parameters. Shadows. |
| 13 | Rendering. Types of renderers. Setting the background. Render effects. |
| 14 | Cameras. Animation introduction; editing animation: keyframes, animation constraints/controllers |
| Prerequisite(s): | No |
| Textbook: | |
| Other References: | |
| Laboratory Work: | Yes |
| Computer Usage: | Yes |
| Others: | No |
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COURSE LEARNING OUTCOMES
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| 1 | To be familiar with the interface and the main features of the AutoCAD and 3ds MAX. |
| 2 | Demonstrate basic skills in manipulating 2d shapes in 3d environment |
| 3 | Demonstrate basic skills in creating and modifying 3d primitives and 3d objects |
| 4 | Understand the difference between “clone”, “reference” and “instance” objects in 3d MAX |
| 5 | Demonstrate the ability to create and manipulate materials and apply different types of light |
| 6 | Applying the cinematography principles to cameras |
| 7 | Creating the complete scene using background images and merged objects |
| 8 | Rendering scenes and animations |
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COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution) |
| No | Program Competencies | Cont. |
| Integrated second cycle study program in Architecture (5 years) Program | ||
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COURSE EVALUATION METHOD
|
| Method | Quantity | Percentage |
| Midterm Exam(s) |
1
|
25
|
| Project |
2
|
25
|
| Final Exam |
1
|
25
|
| Total Percent: | 100% |
|
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
|
| Activities | Quantity | Duration(Hours) | Total Workload(Hours) |
| Course Duration (Including the exam week: 16x Total course hours) | 16 | 3 | 48 |
| Hours for off-the-classroom study (Pre-study, practice) | 16 | 1 | 16 |
| Mid-terms | 1 | 2 | 2 |
| Assignments | 1 | 7 | 7 |
| Final examination | 1 | 2 | 2 |
| Other | 0 | ||
|
Total Work Load:
|
75 | ||
|
Total Work Load/25(h):
|
3 | ||
|
ECTS Credit of the Course:
|
3 | ||