COURSE INFORMATION
Course Title: DIGITAL GRAPHICS II
Code Course Type Regular Semester Theory Practice Lab Credits ECTS
ARCH 218 A 4 3 0 0 3 3
Language: English
Compulsory/Elective: Compulsory
Classroom and Meeting Time:
Course Description: In this class, students will learn advanced modeling techniques, advanced animation, mapping, and advanced lighting. Autodesk 3ds Max Design is Autodesk's premier design visualization platform. It offers world-class, state-of-the-art technology for creating photo-realistic still renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max Design can also work with geometry imported from many other applications. Additionally, the interactive interface and workflow tools of 3ds Max makes the job of design visualization specialists easier. Keeping in view the varied requirements of the students, this course covers a wide range of tools and features. Also covers concepts, and techniques for modelling, texturing, lighting, create 360 panaromic images, create realistic V-ray render, Interactive 3ds max and so on. On the completion of this course, students will be able to create complex 3d scenes, stunning environments and realistic virtual reality experiences.
Course Objectives: Students explore principles of 3-dimencioning and apply them in the creation of 3D computer visualizations using appropriate modeling software. The course is based on the combination of 2 programs – creation the basic 3d model in AutoCAD and finalization of it in 3ds MAX. Emphasize of the course is placed on the creation of accurate models with environment rendered with color, shading and texture mapping.
COURSE OUTLINE
Week Topics
1 Setting up. WEB resources for AutoCAD. Introduction to the AutoCAD 3d interface. 3d navigation. Standard viewpoints. ViewCube. Navigation with the Wheel. Working with Visual Styles. User and World Coordinate Systems. Moving, rotating and scaling with the gizmos.
2 Drawing and modifying basic Smooth Solids. Creating Extruded Solids. Extrude using a path or an angle. Drawing Swept, Revolved and Lofted Solids. Boolean operations: union, subtraction, intersection. Slicing of object. Section.
3 List of 3d editing commands: 3d array, 3d mirror, chamfer and fillet, aligning. Editing solids using Subobjects. Imprinting solids. Pressing or pulling a region. Creating and editing meshes.
4 Materials and Material Library. Editing of the materials. Scaling the materials. Cameras. Creating lights: point, target and distant light. Rendering of interior using sun. Rendering of interior using photometric sources of light. Creating a Final Rendering.
5 Setting up. WEB resources for 3ds MAX. Introduction to the 3ds MAX 3d interface. Four viewports. Navigation in the viewports. Main toolbars. Creating splines. 3d objects from splines: modifier Extrude. Lathe and Loft. Visualization of splines. Selection tools, operating tools, mirror. Snaps.
6 Mid-term. Presentation of project done with AutoCAD
7 Standard primitives. Extended primitives. NURBS curves and surfaces.
8 Parameter Modifiers: Bend, Taper, Twist, Shell, Slice, Wave, Noise. Boolean operations.
9 Editable mesh and editable poly. Tools and techniques.
10 Geometrical 3d objects with parameters: Door, Window, Wall, Railing, Stair, Foliage. Import 2d and 3d objects to the scene.
11 Materials and Textures. Material editor. Architectural materials. Creating a new material. Tiling. Texturing with bitmap files. Map scaler. UVW mapping. Billboards.
12 Standard lights. Light parameters. Shadows.
13 Rendering. Types of renderers. Setting the background. Render effects.
14 Cameras. Animation introduction; editing animation: keyframes, animation constraints/controllers
Prerequisite(s): No
Textbook:
Other References:
Laboratory Work: Yes
Computer Usage: Yes
Others: No
COURSE LEARNING OUTCOMES
1 To be familiar with the interface and the main features of the AutoCAD and 3ds MAX.
2 Demonstrate basic skills in manipulating 2d shapes in 3d environment
3 Demonstrate basic skills in creating and modifying 3d primitives and 3d objects
4 Understand the difference between “clone”, “reference” and “instance” objects in 3d MAX
5 Demonstrate the ability to create and manipulate materials and apply different types of light
6 Applying the cinematography principles to cameras
7 Creating the complete scene using background images and merged objects
8 Rendering scenes and animations
COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution)
No Program Competencies Cont.
Integrated second cycle study program in Architecture (5 years) Program
1 Speaking and Writing Skills Ability to read, write, listen, and speak effectively 2
2 Critical Thinking Skills Ability to raise clear and precise questions, use abstract ideas to interpret information, consider diverse points of view, reach well-reasoned conclusions, and test them against relevant criteria and standards 5
3 Graphics Skills Ability to use appropriate representational media, including freehand drawing and computer technology, to convey essential formal elements at each stage of the programming and design process 5
4 Research Skills Ability to gather, assess, record, and apply relevant information in architectural course work 3
5 Formal Ordering Systems Understanding of the fundamentals of visual perception and the principles and systems of order that inform two- and three-dimensional design, architectural composition, and urban design 4
6 Fundamental Design Skills Ability to use basic architectural principles in the design of buildings, interior spaces, and sites 5
7 Collaborative Skills Ability to recognize the varied talent found in interdisciplinary design project teams in professional practice and work in collaboration with other students as members of a design team 2
8 International Traditions Understanding of the International architectural canons and traditions in architecture, landscape and urban design, as well as the climatic, technological, culture-economic, and other cultural factors that have shaped and sustained them
9 National and Regional Traditions Understanding of national traditions and the local regional heritage in architecture, landscape design and urban design, including the vernacular tradition
10 Use of Precedents Ability to incorporate relevant precedents into architecture and urban design projects 3
11 Conservation and Restoration of Historical Districts Knowledge on historical districts and the gain of conservation consciousness documentation of historical buildings and the understanding the techniques which are needed to prepare restoration projects.
12 Human Behavior Understanding of the theories and methods of inquiry that seek to clarify the relationship between human behavior and the physical environment
13 Human Diversity Understanding of the diverse needs, values, behavioral norms, physical ability, and social and spatial patterns that characterize different cultures and individuals and the implication of this diversity for the societal roles and responsibilities of architects
COURSE EVALUATION METHOD
Method Quantity Percentage
Midterm Exam(s)
1
25
Project
2
25
Final Exam
1
25
Total Percent: 100%
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
Activities Quantity Duration(Hours) Total Workload(Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 1 16
Mid-terms 1 2 2
Assignments 1 7 7
Final examination 1 2 2
Other 0
Total Work Load:
75
Total Work Load/25(h):
3
ECTS Credit of the Course:
3