COURSE INFORMATION
Course Title: COMPUTER GRAPHICS
Code Course Type Regular Semester Theory Practice Lab Credits ECTS
ECE 320 D 3 3 0 0 3 6
Academic staff member responsible for the design of the course syllabus (name, surname, academic title/scientific degree, email address and signature) NA
Lecturer (name, surname, academic title/scientific degree, email address and signature) and Office Hours: Carlo Ciulla
Second Lecturer(s) (name, surname, academic title/scientific degree, email address and signature) and Office Hours: NA
Teaching Assistant(s) and Office Hours: NA
Language: English
Compulsory/Elective: Elective
Classroom and Meeting Time:
Course Description: -
Course Objectives: By completion of this course students are expected to know how to model a raster display and implement 2D-3D transformations such as translation, scaling, shearing, rotation, and affine transformations. They are also expected to understand and be able use implement Surface shading, ray tracing and texture mapping in openGL.
COURSE OUTLINE
Week Topics
1 General introduction to computer graphics
2 Fundamental problems and computational approaches in computer graphics
3 Line drawing algorithms and triangle rasterization algorithms
4 Matrices and transformation matrices
5 Matrices and transformation matrices
6 Viewing in three dimensional
7 Viewing in three dimensional
8 Midterm
9 Surface shading
10 Surface shading
11 Ray tracing
12 Ray tracing
13 Texture mapping
14 Case studies and class summary
Prerequisite(s):
Textbook: Fundamentals of Computer Graphics, 3 rd Ed, A K Peters by Peter Shirley and Steve Marschner ISBN: 9781-568814698
Other References:
Laboratory Work: Yes
Computer Usage: Yes
Others: No
COURSE LEARNING OUTCOMES
1 Know how to model a raster display and the color space
2 Implement line drawing efficiently using the midpoint algorithm
3 Implement triangle polygon rasterization algorithms
4 Model and implement 2D and 3D transformations such as translation, scaling, shearing, rotation
5 Affine transformations, model and implement Surface shading, ray tracing and texture mapping in openGL
COURSE CONTRIBUTION TO... PROGRAM COMPETENCIES
(Blank : no contribution, 1: least contribution ... 5: highest contribution)
No Program Competencies Cont.
Bachelor in Electronics and Digital Communication Engineering (3 years) Program
1 Engineering graduates with sufficient theoretical and practical background for a successful profession and with application skills of fundamental scientific knowledge in the engineering practice 5
2 Engineering graduates with skills and professional background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations 5
3 Engineering graduates with the necessary technical, academic and practical knowledge and application confidence in the design and assessment of machines or mechanical systems or industrial processes with considerations of productivity, feasibility and environmental and social aspects. 5
4 Engineering graduates with the practice of selecting and using appropriate technical and engineering tools in engineering problems, and ability of effective usage of information science technologies. 5
5 5 Ability of designing and conducting experiments, conduction data acquisition and analysis and making conclusions. 4 5
6 6 Ability of identifying the potential resources for information or knowledge regarding a given engineering issue. 4 5
7 The abilities and performance to participate multi-disciplinary groups together with the effective oral and official communication skills and personal confidence. 5
8 Ability for effective oral and official communication skills in foreign language. 5
9 Engineering graduates with motivation to life-long learning and having known significance of continuous education beyond undergraduate studies for science and technology 5
10 10 Engineering graduates with well-structured responsibilities in profession and ethics. 2 5
11 Engineering graduates who are aware of the importance of safety and healthiness in the project management, workshop environment as well as related legal issues. 5
12 Consciousness for the results and effects of engineering solutions on the society and universe, awareness for the developmental considerations with contemporary problems of humanity. 5
COURSE EVALUATION METHOD
Method Quantity Percentage
Homework
2
5
Midterm Exam(s)
1
20
Project
1
15
Quiz
2
5
Final Exam
1
40
Attendance
5
Total Percent: 100%
ECTS (ALLOCATED BASED ON STUDENT WORKLOAD)
Activities Quantity Duration(Hours) Total Workload(Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 1 16
Mid-terms 1 18 18
Assignments 4 7 28
Final examination 1 30 30
Other 1 10 10
Total Work Load:
150
Total Work Load/25(h):
6
ECTS Credit of the Course:
6